I was getting a TON of crashes in Maya yesterday... like nearly every 5 minutes!
The rig i'm using is super simple, basically just a bunch of constraints. So I set my evaluation mode to serial instead of parallel, and got zero crashes.
I know this isn't a long-term solution.. but for now, at least I can work.
To do this, go to:
Windows -> Settings / Preferences -> Preferences
Click on Animation
Set evaluation mode to Serial.
By Jarom Brand
Ever since Autodesk included Arnold in maya, every NURBS curveShape now has these attributes:
aiRenderCurve aiCurveWidth aiSampleRate aiCurveShaderR aiCurveShaderG aiCurveShaderB
I like to place instanced NURBS curveShapes under controls to give animators access to the same attributes across multiple controls, say a fk/ik switch. So, to clean things up, I will lock and hide those new attributes and add my own:
For the most part this works great, but those attributes that I locked and hid will randomly pop back into the Channel Box on their own.
I assume it has something to do with Arnold plugin and that its putting them back, but I'd like to stop that from happening. Any Ideas?