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Steve Shino

Lighting Show 'n' Tell

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Hey guys! I just wrapped up a short film that can be seen here! 

It was my first time playing with lighting in CG (Maya) and thought I'd make a topic on it! 
I heavily relied on the Light Linking functionality in order to isolate certain objects and cheat some lighting, here some stills as examples:

light.thumb.png.9ef92dfcc867fdb8fd66c32cea956294.png

The shots were rendered using Arnold, in the second one, I light-linked a blue-ish Skydome light to the flying robots to add some extra ambience and make them pop a bit, I think it adds a unique look! The centre character inside the 'bulb' was also given an added glow in After Effects by a friend of mine. 

Please feel free to ask any questions! (And yes, the characters were influenced by Cyanide and Happiness ;] )

 

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Very fun, steve!

Light linking is awesome - it's one of the things that I know has been frustrating in Blender, but with 2.8 they're hopefully resolving it!

How did you find using Arnold?

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Cool Steve! I love seeing what other people are doing with their lighting ?

Light linking is extremely useful and is something I use all of the time! Did you render everything on a single layer, or did you render on separate layers and put it all back together in comp?

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On 5/10/2018 at 1:33 PM, Jason said:

Very fun, steve!

Light linking is awesome - it's one of the things that I know has been frustrating in Blender, but with 2.8 they're hopefully resolving it!

How did you find using Arnold?

Thanks Jason!

I can't wait for 2.8! I found Arnold pretty fun and easy to learn, for both lighting and rendering. Although, the renderview could get laggy at times and need reloading, as well as other minor oversights such as setting skydome camera visibility to 0 so it doesn't interfere with the render, and enabling Arnold renderview to read Maya lights. Overall it's a really easy renderer to pick up on if you aren't too familiar with the process and want quick results!

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On 5/10/2018 at 3:08 PM, haley said:

Cool Steve! I love seeing what other people are doing with their lighting ?

Light linking is extremely useful and is something I use all of the time! Did you render everything on a single layer, or did you render on separate layers and put it all back together in comp?

Thanks Haley! I'll admit, I had a blast lighting all my shots! 

And I used Maya 2018's render layers and put it all back together in comp, which became an issue when background elements had to cross into the foreground, but luckily a friend of mine introduced me to the 'holdout' render stat, which changed everything!

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