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  1. How do you take a 2D property and translate it into 3D whilst staying on model? Our very own Haley Kannall shared the following awesome tips with me that I wanted to share with you. How did they translate these Peanuts characters & environments... to these...? 1. @haleysays if you want to keep things CARTOONY use the squint test. If you can see the surface texture while squinting then it's too much. 2. Stick to the original character angles: left, right, up, down, and a 3/4 frontal view. 3. Animate on Two's. 4. Keep the lighting SIMPLE. 5. Use the same style & shape languages that the 2D uses. (see below) "Horton Hears a Who"
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