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Zerply

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  1. Ever since Autodesk included Arnold in maya, every NURBS curveShape now has these attributes: aiRenderCurve aiCurveWidth aiSampleRate aiCurveShaderR aiCurveShaderG aiCurveShaderB I like to place instanced NURBS curveShapes under controls to give animators access to the same attributes across multiple controls, say a fk/ik switch. So, to clean things up, I will lock and hide those new attributes and add my own: For the most part this works great, but those attributes that I locked and hid will randomly pop back into the Channel Box on their own. I assume it has something to do with Arnold plugin and that its putting them back, but I'd like to stop that from happening. Any Ideas?
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