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Zerply

Found 4 results

  1. Does anyone know how to get a list of all the attributes that show up in the channelBox? I have something that works for transforms, but if I try it on shapes I get way more than I want. This is what I have so far: import pymel.core as pm def getChannelBoxAttrs(obj): ''' Returns a list of all the visible attributes @param PyNode: object The ojects whoes attributes will be toggled @return list: Returns a list of the attributes in the channelBox ''' visible_attrs = [] attribs = obj.listAttr(k=True, u=True) attribs.extend(obj.listAttr(k=True, l=True)) attribs.extend(obj.listAttr(cb=True)) #remove the parent transform attributes from the list parent_attrs = ['translate', 'rotate', 'scale'] for attrib in attribs: if not attrib.attrName(longName=True) in parent_attrs: visible_attrs.append(attrib) return visible_attrs obj = pm.selected()[0] getChannelBoxAttrs(obj) If I have a shape selected when I run this I will get this as a return: # Result: [Attribute(u'nurbsCircleShape1.controlPoints[-1].xValue'), Attribute(u'nurbsCircleShape1.controlPoints[-1].yValue'), Attribute(u'nurbsCircleShape1.controlPoints[-1].zValue'), Attribute(u'nurbsCircleShape1.uvSet[-1].uvSetName'), Attribute(u'nurbsCircleShape1.colorSet[-1].colorName'), Attribute(u'nurbsCircleShape1.colorSet[-1].clamped'), Attribute(u'nurbsCircleShape1.colorSet[-1].representation'), Attribute(u'nurbsCircleShape1.aiUserOptions'), Attribute(u'nurbsCircleShape1.aiTraceSets'), Attribute(u'nurbsCircleShape1.aiSssSetname'), Attribute(u'nurbsCircleShape1.aiRenderCurve'), Attribute(u'nurbsCircleShape1.aiCurveWidth'), Attribute(u'nurbsCircleShape1.aiSampleRate'), Attribute(u'nurbsCircleShape1.aiCurveShader'), Attribute(u'nurbsCircleShape1.aiCurveShaderR'), Attribute(u'nurbsCircleShape1.aiCurveShaderG'), Attribute(u'nurbsCircleShape1.aiCurveShaderB')] # Even though most of those don't actually show up in the channelBox. Also If anyone has a more elegant way of stripping out parent attributes, I'd love to see it. I never like hard coding things like that.
  2. Ever since Autodesk included Arnold in maya, every NURBS curveShape now has these attributes: aiRenderCurve aiCurveWidth aiSampleRate aiCurveShaderR aiCurveShaderG aiCurveShaderB I like to place instanced NURBS curveShapes under controls to give animators access to the same attributes across multiple controls, say a fk/ik switch. So, to clean things up, I will lock and hide those new attributes and add my own: For the most part this works great, but those attributes that I locked and hid will randomly pop back into the Channel Box on their own. I assume it has something to do with Arnold plugin and that its putting them back, but I'd like to stop that from happening. Any Ideas?
  3. I was thinking about rigging systems and was wondering if anyone had any experience with mgear or other systems in Maya? @Brad Clark you said you got mgear working in Nimble - can you tell us about it?
  4. I was getting a TON of crashes in Maya yesterday... like nearly every 5 minutes! The rig i'm using is super simple, basically just a bunch of constraints. So I set my evaluation mode to serial instead of parallel, and got zero crashes. I know this isn't a long-term solution.. but for now, at least I can work. To do this, go to: Windows -> Settings / Preferences -> Preferences Click on Animation Set evaluation mode to Serial.
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