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  2. Welcome to Nimble Collective Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

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  4. Welcome to Nimble Collective Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  5. Jason

    Breakdown tool for Harmony

    Thanks Mack! I hope people find it useful!
  6. Mack Bo Ross

    Breakdown tool for Harmony

    Jason, this is Awesome!
  7. Welcome to Nimble Collective Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  8. Ah, those are both super helpful.. I'll add them as links in my github repo! thanks!
  9. Jason

    Breakdown tool for Harmony

    I've recently updated my github repo with a new tool to make it easier to do breakdowns - check it out and enjoy! https://github.com/shhlife/harmony
  10. oooo.. do you know how to create a custom peg? I'd love to create custom nodes, just have no idea how to do it!
  11. Jason

    Introductions!

    Welcome @Andrei Nadin! Glad to have you here! Awesome that you're in Brisbane - as soon as we're over in australia, it'd be great to get you on the platform! In the meantime, I'm looking forward to hearing your thoughts on all things pipeline/toonboom/etc! Woo! -jason
  12. Andrei Nadin

    Introductions!

    Hey, I'm Andrei. I am in Brisbane, AU and have been a game developer for 30+ years. Currently Game Manager at Gameloft. My skills and experience are eclectic having started as a Pixel Artist on the ZX Spectrum I have experience with art, code, animation and design on many games on many platforms even though normally I am officially in Producer type roles. I have also helped set up the Toon Boom pipeline/network for Studio Moshi in Melbourne. I am very interested in Nimble from a technology perspective, tools, pipeline - all of it!
  13. Had a quick poke around at this as I see your point but the node label is the type itself so assuming that your inputs there are connecting up to pegs, you'd have to create a custom peg with a new type of port with a custom name I think the node type is quite important as it you know that green is always a transform etc. not sure about this one perhaps it would be good if the ports could have optional tooltips or labels? Might be worth asking Toon Boom.
  14. Jason

    Welcome to Nimble Collective Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  15. Welcome to Nimble Collective Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  16. Andrei Nadin

    [Harmony] Best text editor for editing scripts?

    Yeah it is a bit sucky, I've not found a way to get access to the API for autocomplete or anything so have relied on the two scripting pages https://docs.toonboom.com/help/harmony-14/scripting/script/annotated.html https://docs.toonboom.com/help/harmony-14/scripting/scriptmodule/annotated.html
  17. Thanks for chiming in @Andrei Nadin! I've started using VSCode pretty exclusively now while working with Harmony scripts, and it's pretty nice. Definitely makes it easier to code! One of the challenges I've been having scripting with Harmony is the fact that there are no hints as to what you want to do. In Maya, Blender and other apps that have scripting, there's a console you can watch when you complete an action that will give you the command you're using. Then you can jump to the docs and figure out more info. It makes it really simple to create scripts quickly to automate certain actions. Harmony doesn't have that (as far as I can tell), which makes it much tougher to parse out what you want. For example, I wanted to find out what the command was to jump to the previous keyframe in the timeline. For the life of me I couldn't figure it out! That is until I went to the actual xml that's used to create the buttons in the timeline: C:\Program Files (x86)\Toon Boom Animation\Toon Boom Harmony 16.0 Premium\resources\menus.xml and I found these entries: <item id="Go to Previous Keyframe" responder="timelineView, selection" shortcut="TL_GOTO_PREV_KEYFRAME" slot="onActionGoToPrevKeyFrame()" text="Go to Previous Keyframe" /> <item id="Go to Next Keyframe" responder="timelineView, selection" shortcut="TL_GOTO_NEXT_KEYFRAME" slot="onActionGoToNextKeyFrame()" text="Go to Next Keyframe" /> and realized there was this onAction command that I hadn't found before. If there was a console that echoed these onAction commands, it would be a lot easier for folks to use the scripting tools. -jason
  18. Hah! You know what.. I realized I had tried parseFloat, but I was only doing it on one of the variables, which is why it wasn't working. Ugh. Thank you for a much clearer solution than my hacky one.
  19. Andrei Nadin

    Adding two floating point numbers in javascript

    You can also try.. var a = parseFloat(1.00); var b = parseFloat(0.0113); var sum = a+b; Seems a little nicer.... <yuk>
  20. Andrei Nadin

    [Harmony] Best text editor for editing scripts?

    Actually haven't use this setup - just loaded the scripts directly when working on them but I am a massive fan of VSCode, lightweight, easy to use, cross platform etc. Thanks for this tip, will hook this up next time I am editing some scripts.
  21. Welcome to Nimble Collective Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  22. It turns out that the Javascript keeps thinking that I'm trying to add two strings together.. that's why I'm getting 1.00.0113! So, the crazy solution is to trick javascript into understanding these are numbers, not strings. I tried a bunch of things.. and believe it or not, this is what worked: var a = 1.00; var b = 0.0113; var sum = (1*a) + (1*b); Yeah. That worked! You don't even want to know how many times I searched for answers until I found that one.
  23. Welcome to Nimble Collective Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  24. I’m working on a script to blend between two values and for some reason I keep ending up with a number that doesn’t make any sense. It looks something like: var a = 1.00; var b = 0.0113; var sum = a+b; the result is 1.00.0113; Shouldn’t I be getting 1.0113?
  25. Welcome to Nimble Collective Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  26. Welcome to Nimble Collective Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  27. I've put together a github repo that contains all the scripts I've written for ToonBoom Harmony - so you can get them all in a single place. I'll keep posting them here as well, but if you're interested in helping out, making them better, or just pulling them all at once, feel free to grab them here! https://github.com/shhlife/harmony
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